Schedule

Times below are shown in your local browsers time zone

2023-09-28T14:00:00.000Z
2023-09-28T15:00:00.000Z
2023-09-28T16:00:00.000Z
2023-09-28T17:00:00.000Z
2023-09-28T18:00:00.000Z
Pixel Track
2023-09-28T14:00:00.000Z
Opening Ceremony
2023-09-28T14:10:00.000Z
Building the AI for Athena Crisis
Christoph Nakazawa
CEO at Nakazawa Tech
This talk will dive into how to build an AI for a turn based strategy game from scratch. When I started building Athena Crisis, I had no idea how to build an AI. All the available resources were too complex or confusing, so I just started building it based on how I would play the game. If you would like to learn how to build an AI, check out this talk!
2023-09-28T14:40:00.000Z
QnA with Christoph Nakazawa
2023-09-28T14:50:00.000Z
Supercharge Your Game’s Social Features with Nakama
Tom Glenn
Heroic Labs
Explore the impact of social features on game success and learn how to integrate them swiftly with Nakama OSS game server. This session will guide you through code examples, revealing how to enhance your game’s social capabilities. Discover a faster, simpler way to supercharge your game development journey and unleash your game’s social potential with Nakama!
2023-09-28T15:05:00.000Z
QnA with Tom Glenn
2023-09-28T15:15:00.000Z
Game Development Patterns and Architectures in JavaScript
Olayinka Atobiloye
GitHub
In the realm of game development, the right architecture and design patterns can make all the difference. This session delves into the world of game development patterns and architectures in JavaScript, offering a comprehensive exploration of the techniques and strategies used to create engaging and well-structured games.
2023-09-28T15:40:00.000Z
QnA with Olayinka Atobiloye
2023-09-28T15:50:00.000Z
Unleashing Next-Gen 3D Web Experiences with Babylon.js 6.0
Raanan Weber
Microsoft
In this session, we will explore the latest major release of Babylon.js that has brought significant advancements to web-based game development.We will look into the new major features that were added to Babylon.js 6.0,  including fluid rendering and texture decals, which elevate visual fidelity to new heights, performance priority mode, accessibility support for 3D scenes, and the integration of the world-class Havok physics engine into the engine, unlocking unparalleled realism in web-based games.We will also have a sneak peek into our plans for the next major version, as we continue to push the boundaries of what's possible in 3D web experiences.
2023-09-28T16:10:00.000Z
QnA with Raanan Weber
2023-09-28T16:20:00.000Z
Lightning Talks
Boost the Performance of Your WebGL Unity Games! — Florin Ciornei
Increase the Performance of Your Games using Canvas — Ilia Chernetskii
Creating Custom CAD Tools on the Web with ThreeJS — Adrian Herbez
2023-09-28T16:45:00.000Z
Break
2023-09-28T16:50:00.000Z
JavaScript Haikus: My Adventures in Tiny Coding
Frank Force
Game Designer, Software Engineer
Discover the art of crafting extremely small JavaScript programs. In this talk you’ll learn principles and techniques behind crafting compact yet powerful scripts that are shorter than this description! Dive into the captivating world of minimalist coding, where we use these scripts to conjure art, games, tools, and a myriad of intriguing experiments.
2023-09-28T17:10:00.000Z
QnA with Frank Force
2023-09-28T17:20:00.000Z
Raygui: An Immediate-Mode C UI for Wasm Tools Development
Ramon Santamaria
Raylib technologies
raygui is a very lightweight immediate-mode UI intended for tools development, combined with raylib, it allows the creation of small high-performant wasm web tools. In this talk we will analyze this specific use case for tools development.
2023-09-28T17:40:00.000Z
QnA with Ramon Santamaria
2023-09-28T17:50:00.000Z
How to Make a Web Game All by Yourself
Matt Hackett
Valadria
It's never been easier to make your own web game, but it's still extremely difficult. What game should you make? Which engine should you choose? Let's discuss how to answer these problems and ways to leverage the unique platform that is the web.
2023-09-28T18:10:00.000Z
QnA with Matt Hackett
2023-09-28T18:20:00.000Z
Game Development with Threejs
Anderson Mancini
Neotix
Let's talk about threejs, react three fiber and how to start developing games using 3d libraries and physics engines.
2023-09-28T18:40:00.000Z
QnA with Anderson Mancini
2023-09-28T18:50:00.000Z
Closing Ceremony
Vector Track
2023-09-28T14:10:00.000Z
Opening Ceremony
2023-09-28T14:15:00.000Z
Game Development with ReactJS, CSS, and React Three Fiber
Jorge Rubiano
Huge
In this talk, I will share my experience in game development using ReactJS/CSS. We will explore how to make the most out of the component management provided by this library, along with the capabilities of CSS for creating an appealing user interface. Additionally, we will uncover how to leverage the React Three Fiber library to create games with a 3D experience.
2023-09-28T14:35:00.000Z
Lessons From 7 Years of .IO Games: What Works, What Doesn’t Work, Where to Go From Here
Nathan Flurry
Rivet
Having worked for 7 years on popular .io games like Krunker.io, Diep.io, and Ev.io, I've seen the multiplayer web game market grow and evolve on the bleeding edge of web tech over the years.
2023-09-28T14:50:00.000Z
Using the Gamepad API for a Better Gaming Experience on the Web
Arun Michael Dsouza
Bloomberg
This talk explores the usage and impact of the Gamepad API in the web gaming space. The Gamepad API lets you connect and use various gaming controllers with browsers, but since this API is in very early stages, tracking different controller inputs across browsers becomes extremely challenging. For this very purpose I have released an open source library which provides support for button press, axis movement events as well as vibration play effect in browsers. We’ll be focusing on how we can leverage this library for providing better gaming experiences to consumers on the web.
2023-09-28T15:10:00.000Z
Migration from WebGL to WebGPU
Dmitrii Ivashchenko
MY.GAMES
In this presentation, I'll explore the transition from WebGL to WebGPU, demonstrating how these changes affect game development. The talk will include practical examples and code snippets to illustrate key differences and their implications on performance and efficiency.
2023-09-28T15:35:00.000Z
The Secret to Good Game Iteration
Tamta Asatiani
CIDA
This talk will cover designing, playtesting, and iteration. After listening to this talk you'll find out about how to prepare for and run your playtest, how to analyze the results and further iterate on your games, and I'll tell you about my personal experience regarding the topic, which I have gained while working on CIDA's boardgame.
2023-09-28T16:00:00.000Z
Break
2023-09-28T16:05:00.000Z
Machine Learning in Game Development
Denis Kondratev
Playrix
In this talk, I will share my experiences with using machine learning to identify cheaters in multiplayer games. We will also discuss the potential of machine learning in game development.
2023-09-28T16:25:00.000Z
Why Is Building a Multiplayer Game So Hard and What Can We Do to Fix It for Everyone
Asad Memon
Google
Making casual games has become easier than ever but setting up multiplayer still requires you to write network code, deal with websockets, load-balancing servers, co-locating servers and whatnot. I am building Playroom to solve this, a high-performance sync that handles the networking and the room management so you can focus on building your game.
2023-09-28T16:40:00.000Z
Using UDP in the Browser for faster Client/Server Connections
Yannick
BBZ CFP Biel-Bienne
2023-09-28T17:05:00.000Z
Building Team Thinking Games At Synthesis
Vivek Vidyasagaran
Synthesis School
Synthesis' mission is to create a generation of supercollaborators through games. Learn how we harness the power of open source game dev libraries like Pixi.js and Colyseus to build high quality multiplayer games that kids enjoy.
2023-09-28T17:20:00.000Z
Rogule: Tales From the Dungeon of a Web Based Rogulelike
Chris McCormick
Independent Game Dev
Rogule is an emoji based open source online roguelike game that started life as a 7DRL game jam entry. It has now grown to around 1,500 games per day. In this talk I'll cover the weird tech (ClojureScript), the motivation, game mechanics, and the future of Rogule.
Vector Track Speakers' Rooms
2023-09-28T14:35:00.000Z
Jorge Rubiano's Room
Jorge Rubiano
Huge
2023-09-28T14:50:00.000Z
Nathan Flurry's Room
Nathan Flurry
Rivet
2023-09-28T15:10:00.000Z
Arun Michael Dsouza's Room
Arun Michael Dsouza
Bloomberg
2023-09-28T15:35:00.000Z
Dmitrii Ivashchenko's Room
Dmitrii Ivashchenko
MY.GAMES
2023-09-28T16:00:00.000Z
Tamta Asatiani's Room
Tamta Asatiani
CIDA
2023-09-28T16:25:00.000Z
Denis Kondratev's Room
Denis Kondratev
Playrix
2023-09-28T16:40:00.000Z
Asad Memon's Room
Asad Memon
Google
2023-09-28T17:05:00.000Z
Yannick's Room
Yannick
BBZ CFP Biel-Bienne
2023-09-28T17:20:00.000Z
Vivek Vidyasagaran's Room
Vivek Vidyasagaran
Synthesis School

Times below are shown in your local browsers time zone

2023-09-29T14:00:00.000Z
2023-09-29T15:00:00.000Z
2023-09-29T16:00:00.000Z
Discussion Rooms
2023-09-29T14:00:00.000Z
AI in Creating games
Sahar Pournasseh,
Gearback
Christoph Nakazawa,
CEO at Nakazawa Tech
Olayinka Atobiloye,
GitHub
Denis Kondratev,
Playrix
Adrian Herbez,
Together Labs
Abde Ali Lokhandwala
Booking.com
2023-09-29T14:45:00.000Z
The Future of Web Game Development
Anderson Mancini,
Neotix
Ramon Santamaria,
Raylib technologies
Andrzej Mazur,
Enclave Games
Arun Michael Dsouza,
Bloomberg
Adrian Herbez,
Together Labs
Abde Ali Lokhandwala
Booking.com
2023-09-29T15:30:00.000Z
Art in Games
Tamta Asatiani,
CIDA
Sahar Pournasseh,
Gearback
Florin Ciornei,
CrazyGames
Matt Hackett,
Valadria
Abde Ali Lokhandwala
Booking.com
2023-09-29T16:15:00.000Z
Multiplayer Games
Frank Force,
Game Designer, Software Engineer
Sahar Pournasseh,
Gearback
Tom Glenn,
Heroic Labs
Dmitrii Ivashchenko,
MY.GAMES
Nathan Flurry
Rivet