The workshops below are the complimentary part of Full Tickets.

They will be run remotely via Zoom.

All Full Ticket holders will get instructions via email on how to register for workshops 1-1,5 months before the conference.

The recordings of most workshops will be shared with full ticket holders after the conference.

Frank Force Frank Force

Tiny Game Live Coding Workshop

Dive into the captivating world of micro-game development with Frank Force in this interactive live coding workshop. Tailored for both seasoned developers and curious newcomers, this session explores the unique challenges and joys of creating games and demos with extreme size constraints.

Workshop schedule & location

Date & time: October 3, 16:00 CET. Format: Remote via Zoom.

Asad Memon Asad Memon

Adding Multiplayer to a Simple three.js Game Using Playroom

We take a simple three.js example scene and add multiplayer to it in this workshop without setting up any servers, making any UI for matchmaking, user avatars and all that stuff.

Workshop schedule & location

Date & time: October 2, 16:00 CET. Format: Remote via Zoom.

Frank Force
Frank Force Games, USA

Frank has worked in the games industry for over two decades and has also released many games and tools on the side. To his count there are over 50 releases, with source code available for most. Here’s a full list of everything he has released!

Frank currently works as an independent developer in Austin Texas. In the past he has worked at Rooster Teeth Games, Certain Affinity, LightBox, Volition, Midway Games, and Hypnotix.

Asad Memon
Google, USA

Asad has spent past decade building various types of devtools including a SaaS for online IDE and a semi-viral web framework. Currently, Asad is building Playroom (joinplayroom.com), a multiplayer game SDK for web games.