September 28-29, 2023
7am PST / 10am EST / 4pm CET
All stars GameDev and graphics on the Web
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2Days
Of practical talks & discussions -
20+Speakers
Sharing know-how -
5K+Web devs
Gathering
Event for Web game developers and Web graphics geeks
JavaScript GameDev Summit is a 2-day online event for engineers, technical artists, and creative developers who develop games and graphics-heavy applications with Web technology. See the latest updates from graphics engine crews, game development case studies, best practices, and much more on September 28-29, 2023.
This year the following topics will be covered:
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Speakers
Passionate gamedev engineer and entrepreneur. Developer of tools and technology for games development. Creator of the popular gamedev framework raylib (www.raylib.com), a Google awarded C library to enjoy videogames programming
Olayinka Atobiloye is a third-year Computer Engineering student at the University of Lagos, and she is also a GitHub Campus Expert and the Chair of Women in Engineering, Unilag. Her passion for software engineering stems from its ability to create solutions that have a direct positive impact on people's lives. In the past, she has had the opportunity to build impactful solutions through internships at companies like Goldman Sachs and GitHub.
Additionally, Olayinka is passionate about volunteering and growing communities. As a GitHub Campus Expert, she hosts events like the GitHub Octernship Lagos, where students receive tips and insights into the GitHub Octernship program to help them accelerate their careers. As the current Women in Engineering Chair on her campus, she spearheads programs that improve the software engineering skills and employability of female students. These programs include seminars and mentoring sessions where female students can discuss with women in the industry and learn how to overcome challenges they may face in their early careers.
Olayinka is committed to making a significant impact in software engineering and in her immediate community.
Matt Hackett is a game developer who writes, draws, and podcasts. He wrote & illustrated How to Make a Video Game All By Yourself which has been an Amazon #1 bestseller in multiple categories.
I got into game development at the age of 15 thinking it would be a temporary hobby. It ended up being my entire life. I'm very passionate for innovative game design and currently have 3 mobile games, 2 browser games and 3 PC games released. I also have a small youtube channel about game development and game design.
Tom is a software engineer and game developer with a passion for creating and sharing educational content. With 15 years of experience in the industry, he has honed his skills in Unity, Unreal Engine, and Godot. As the lead engineer in Heroic Labs' DevRel team and creator of the popular YouTube channel CodeWithTom, Tom creates engaging educational content to empower the next generation of game developers.
Creative developer from Brazil creating games and teaching tech over 20 years. Currently focused in threejs projects and game development.
Raanan Weber is a JavaScript and TypeScript ("Web"?) developer, currently working at Microsoft as Babylon.js Web Tech Lead and is one of its core contributors, with emphasis on WebXR and the engine's build system. With a passion for open source, he constantly contributes to Babylon.js and various other Open-source projects. He lives in Berlin, Germany, where they find joy in playing the guitar and exploring Berlin's forests with his family and dog.
Last 7 years Yannick was working as a software/devops engineer and did a lot of open source work. Since February 2023 he is a teacher (mainly for JavaScript) at BBZ CFP Biel/Bienne. Therefore, he has a bit less time to work on maintaining OpenSource work. On the side he manage commercial (non-opensource) software products in the Finance and Healthcare industry.
Florin is a product engineer at CrazyGames. He is mainly responsible for the SDKs that the platform is offering for its developers. Florin enjoys developing browser games, some of them being Blitz Tanks, Dashcraft and Idle House Build.
Ilia has been working as a Web Developer since 2008 and has rich experience in creating complex web applications and writing reliable client and server-side application logic in JavaScript. He worked both in a large corporation and in a small company, where he realized how to make decisions, take responsibility and manage a team. Created his own startup, which he successfully sold. Passionate about computer science, mathematics and finding answers to challenging questions. He always has high demands for the quality of his own code and does not compromise in terms of the logic and speed of the code. He loves minimalism in code, design, and life.
Vivek is a game developer and software engineer. He graduated with a Master’s in Entertainment Technology and has been designing and building kids’ educational games ever since. He is driven by a belief that games are the best way to make kids fall in love with learning.
Dmitrii is a software engineer with over ten years of experience developing mobile games, frontend and backend systems. He is a member of the International Game Developer Association, Ukie Video Games Ambassador, and Academy of Interactive Arts & Sciences (AIAS) and an author of articles on Medium and HackerNoon. As a judge, he has participated in evaluating projects for CODiE Awards and Globee Awards 2023, as well as in numerous hackathons. Progressed from junior full-stack developer to Lead Software Engineer at MY.GAMES, serving over 1 billion users globally. Expertly guiding game developers and backend engineers to craft profitable and engaging games.
Nathan has been working on .io multiplayer game developer for 7 years, helping build & scale games like Krunker.io, Diep.io, and Ev.io over seven years. He's a fan of games that are easy to learn but challenging to master. Away from coding, he’s often found trail running and doing photography. Currently, he’s building open-source tools to help multiplayer game devs with distribution at Rivet.
Hi! I'm Jorge Rubiano, a passionate developer with several years of experience in the programming world. Throughout my career, I've discovered that one of the best ways to learn and teach is through personal projects, and in my case, games have been my greatest source of inspiration. I love immersing myself in game development because not only are they fun, but they also provide a valuable opportunity to learn new technologies and concepts. Each game I create challenges me to explore and master emerging technologies, from frameworks to libraries, and even design concepts and game logic.
Distinguished Game Developer and Backend Engineer with a solid track record of 8+ years in constructing sophisticated APIs, microservices, and libraries, and a specialized focus on game design and development. As a Senior Software Engineer at Booking.com, a premier global travel accommodation provider, I am leading the way for tech stack modernisation, shaping the architectural vision and technical strategy, and building recommendation & ranking systems that support 10 million users per day. Furthermore, I am mentoring engineers and fostering a thriving technical environment.
My experience extends to developing compelling games and interactive experiences, having designed intricate game worlds using procedural generation and artificial intelligence. My expertise in JavaScript and Python game libraries, combined with my knowledge of AI and ML models, equips me to leverage the power of generative AI in creating immersive gaming environments. This unique blend of skills ensures I am at the forefront of innovative game development, thereby enhancing the gaming experience for players across the globe.
My foray into game development commenced at Lazy8Games as a Software Engineer, where I designed and prototyped scalable, reliable game interfaces using Unity Engine and Photon Networking.
I have a history of creating award-winning, visually compelling and technically challenging games such as: "Dystopian Skies" - recognised as the #1 Mobile Game at an inter-collegiate game-dev competition. It is a multiplayer 3D game set in a post-apocalyptic scenario, using a variation of the ROAM algorithm for earth simulation. In the game, players combat space drones to reclaim infested land on earth. "Arcane Aero" - A side-scrolling action arcade game for Android, developed as part of an entrepreneurial project Blooming Pixel, and live on the Google Play Store.
In my subsequent role as a Software Engineer, I designed and developed intricate engineering applications using multiple programming languages and frameworks, including Java, C++, OpenSceneGraph, OpenGL, Qt, and C# across Windows, Linux, and Android platforms. Here, I particularly worked on GIS Applications, where I developed modules in the digital graphics domain, leveraging my understanding of performance graphics, a crucial component in game development. I also designed a GPS-based tracking application on Android with map caching, besides maintaining a software SDK stack on Linux.
My technical prowess extends to Service reliability, System design, Kubernetes, Java, Kafka, Protobuf, BigData platforms (Apache Hadoop/Hive/Oozie/Spark), C#, Python, Perl, MVC Frameworks, JavaScript Frameworks, and Android app development, backed by an engineering degree from IIT Bombay (Mumbai), a leading engineering university in Asia.
As a thought leader, I enjoy exploring and speaking about the intersection of AI, game development, and backend engineering, and frequently share these insights through technical speaking engagements. My other passions include chess and alpine skiing. Continually pushing the envelope in the gaming industry, I relish the challenge of crafting unique gaming experiences through the power of generative AI.
I've spent 17 years in software engineering, dedicating 12 of those to the development of security systems. Although this work was deeply valued, my true passion has always lain in game development. For the past 5 years, I've been immersing myself in this field - a passion I've been privileged to indulge while working at My.Games. I've contributed to the development of the popular video game, "Left To Survive," which boasts over 60 million installs and an impressive revenue of $120 million to date. Aside from my hands-on work, I've maintained active involvement in the wider tech community. My articles have been published on popular platforms such as Hackernoon.com, DZone.com, and Medium.com. I've also had the honor of serving as a judge for prestigious competitions like the Globee Awards, the CODiE Awards, and various hackathons.
Adrian Herbez has over 20 years of experience in games, web development, and virtual worlds. He has worked at Linden Lab, at Sony (on Playstation Home), and at Together Labs. He was a co-founder at Jamwix, creators of the first feature-length VR movie (Banshee Chapter: Oculus Edition) and has presented work as part of the VR Village at SIGGRAPH 2016. He also taught Maya for years at the Academy of Art, and is the author of the "Maya Programming with Python Cookbook" published by Packt.
Our MCs
Sahar is a software developer and a game enthusiast. She has been developing in the web and mobile platforms for years, but her childhood passion for games and gaming brought her to the game industry and her experience with web and mobile platforms gave her more insight to become an indie game dev. Starting with JavaScript web games made this passion burn brighter and she's been creating games ever since, working with different engines and experimenting with creating multiplayer and single player games.
Mo is the Head of Mobile and a Tech Lead at Theodo UK, having worked on several projects with startups and established enterprises to create cross-platform mobile application in React Native. He's passionate about React Native, MobileDevOps, and pushing the boundaries of combining code across web and mobile.
Program Committee
Chairperson of the Defold Foundation, overseeing development of the free and source available Defold game engine. Co-founder of Refold. Worked with mobile game development since before the smart phones. Enjoys old school games and traditional roguelikes.
Web Game Developer and Technical Evangelist, Enclave Games indie studio founder, js13kGames competition creator, Gamedev.js community firestarter and Gamedev.js Weekly newsletter publisher. Excited about cutting-edge Web technologies like WebXR, Progressive Web Apps, and Web Monetization API. Likes eating sushi and playing Neuroshima Hex.
Clément is a software engineer passionate about creating applications of quality at speed, making sure he can be involved in every aspect of the development. Currently CTO of GDevelop, he’s a big believer in Lean, ensuring the best quality in the apps built by improving Developer Velocity.
GITNATION MULTIPASS
Get access to 8 conferences with a single ticket
Dallas
Prices
Free Workshops
Tiny Game Live Coding Workshop
Date & time: October 3, 16:00 CET. Format: Remote via Zoom.
Adding Multiplayer to a Simple three.js Game Using Playroom
Date & time: October 2, 16:00 CET. Format: Remote via Zoom.
Full-access attendee perks
Free workshops
2x more content
Enjoy Full HD streaming quality
Get talk recordings right after the conference
HANDS-ON WORKSHOPS WITH FIELD EXPERTS
Game Engines, VR / AR / XR, etc.
VIDEO CHAT ROOMS WITH SPEAKERS
Join virtual rooms with top experts & developers
SPEAKERS' DISCORD CHANNEL
Enjoy more space for your conversation with speakers
Your chance to get a free full ticket
Share your personal badge on Twitter or Linkedin and get a free limited Watch-only Ticket (50% of talks, no workshops). When 3 friends register with your badge you get a free Full Remote Ticket.
Dallas
Discussions
Explore specific Game Dev topics in their dedicated video rooms.
Multiplayer Games
Frank Force
Sahar Pournasseh
Tom Glenn
Dmitrii Ivashchenko
Nathan Flurry
Art in Games
Tamta Asatiani
Sahar Pournasseh
Florin Ciornei
Matt Hackett
Abde Ali Lokhandwala
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Giving back to community!
We try our best to make all our events accessible and inclusive for a diverse audience. Get in touch with us if you wish to support this initiative, and help us provide Diversity Scholarships for the underrepresented groups in tech.
Sponsors
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Next.js, Headless CMS and eCommerce expert agency
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Whether you seek expert Headless CMS agency services or an expert agency with deep experience with platforms like Headless React CMS & NextJS CMS, FocusReactive is the one to help you scale.
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C3 Dev Festival is a contemporary software engineering and design conference. C3 stands for Code, Career and Creativity, and deliveres The most fun way to stay up to date with the tech industry and facilitate your career growth.
Check C3 Fest website for details.